I don't have much to say about assets, because when you're rolling your own engine you just load up what files you want, when you need them, and move on. For all my pixel art games, I load the whole game up front and it's "fine" because the entire game is like 20mb. When I was working on Earthblade, which had larger assets, we would register them at startup and then only load them on request, disposing them after scene transitions. We just went with the most dead-simple implementation that accomplished the job.
В Финляндии предупредили об опасном шаге ЕС против России09:28
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Image caption, Leigh-Anne Pinnock told BBC Bitesize about fake news she had read about herself,更多细节参见safew官方下载
63-летняя Деми Мур вышла в свет с неожиданной стрижкой17:54