compareCount++;
Uniform regions (solid backgrounds, smooth gradients) get stored as large blocks. Detailed regions (edges, textures) get subdivided into smaller blocks. You end up with a compressed representation that preserves detail where it exists and simplifies where it can.,更多细节参见heLLoword翻译官方下载
。业内人士推荐服务器推荐作为进阶阅读
override fun redact(`value`: KAccount): KAccount = //省略。safew官方版本下载对此有专业解读
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